If anyone does know for sure, I'd love to hear the explanation. No idea why it only affects that one aspect of it. Only problem with this theory is that the car rotates at a normal speed (not to mention the rest of the game still works fine). Hottest Range of exclusive LEGO Sets at Australias largest online partner with over 500 selections, more than double the range of sets at other retailers and guaranteed lowest prices, discover LEGO at Hobby Warehouse. This means that when it runs at thousands of FPS, it thinks the game (or at least the car physics) is running way faster than it really is, so it slows things down to compensate, but gets it the scale factor wrong. Normally I'd expect it to be the other way around (higher FPS = faster physics/animation), but in this game they must be doing something like accelerating faster if there's a lower framerate, so the speed is consistent at 30, 50 and 60 fps (the console version running on a TV would be at 50 or 60Hz depending on if it's PAL or NTSC, and I expect it ran at 30fps on some consoles too).
Originally posted by colder68:why are these two things even connected?! If I had to guess as to what causes this, I think the acceleration of the car is tied to the framerate, so when the game runs at thousands of FPS rather than 60, it takes way longer for the car to get up to speed. Lego System A / S better known as LEGO, is a Danish toy company, its best known product and therefore the best-selling are the building blocks but it also has television series such as Ninjago, Bionicle, LEGO was founded in 1932 by Ole Krik Christiansen, a carpenter from the Billund, since then LEGO has been controlled by the family, since 1949 it is specialized in plastic toys, the company.